﻿using System;
using RootMotion.FinalIK;
using UnityEngine;

namespace RootMotion.Demos
{
	// Token: 0x0200008C RID: 140
	public class AimBoxing : MonoBehaviour
	{
		// Token: 0x06000513 RID: 1299 RVA: 0x0000537E File Offset: 0x0000357E
		public void LateUpdate()
		{
			this.aimIK.solver.transform.LookAt(this.pin.position);
			this.aimIK.solver.IKPosition = base.transform.position;
		}

		// Token: 0x040003AA RID: 938
		public AimIK aimIK;

		// Token: 0x040003AB RID: 939
		public Transform pin;
	}
}
